Neuroblast · Unity Developer · Aug 2025 – Present
Therapeutic games for motor-skill recovery, played with Neuroblast's Motus controller and Aequa balance board and distributed through the company's own Android platform. I own games end to end, from prototype to release, working closely with artists on gameplay, shaders and UI.

Honey Road

Unity Mobile

An infinite 3D runner featuring a vertex-based shader that curves the entire screen for an immersive sense of depth, along with distance-based shading for a realistic sunset atmosphere. Vehicle steering uses Ackermann steering geometry for realistic handling. Uses a custom lighting model to reduce shader overhead, dithering-based transparency, extensive object pooling, and self-developed animations.

Link to Neuroblast website

World Traveler

Unity Mobile

A city car driving game featuring extensive LOD optimization and custom LOD solutions, a highly configurable vehicle controller, a custom lighting model to reduce shader overhead, dithering-based transparency, extensive object pooling to minimize runtime allocations and instantiation overhead, and a custom camera rig with a handmade speculative collision detection system.

Link to Neuroblast website

Turtle Quest

Unity Mobile

A 2D infinite runner featuring a parallax background, a custom vertex-based shader for 2D water waves, object pooling to reduce runtime instantiation overhead, and configurable gameplay settings.

Link to Neuroblast website

Gear Up

Unity Mobile

A vertical mobile jumping game featuring object pooling, custom animations driven by Bézier curves, a UI height meter synchronized with gameplay progression, and configurable gameplay settings.

Link to Neuroblast website

Fluffy Rush

Unity Mobile

A dinosaur-style infinite runner inspired by the offline Chrome Dino game, featuring configurable gameplay parameters, Unity Animator-driven animations, and custom physics for jumping and hit reactions.

Link to Neuroblast website

Space Scout

Unity Mobile

A 2D space-themed infinite runner focused on dodging asteroids and planets, featuring object pooling for efficient runtime performance and gameplay modifiers that add variety to each run.

Link to Neuroblast website

Pick It Up

Unity Mobile

An exercise-style game focused on placing objects on shelves, built around a ScriptableObject-driven architecture for easy addition and configuration of new themes, styles, and content.

Link to Neuroblast website

Fairy

Unity Mobile

A balancing game where the player must stay centered on screen, featuring various particle effects, a UI progress meter, and a unified mathematical model governing gameplay mechanics.

Link to Neuroblast website